cinematic-story-architecture
Use for story-driven film, trailer, short drama, adaptation, or multi-shot video requests that need strong narrative escalation, beat design, and production-ready scene structure.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=nolanx-ai-nolanx-ai-nolanx-skills-cinematic-story-architecture-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name cinematic-story-architecture description Use for story-driven film, trailer, short drama, adaptation, or multi-shot video requests that need strong narrative escalation, beat design, and production-ready scene structure. tags ["film","narrative","screenplay","storyboard","short-drama","adaptation"] agents {"allow":["planner","script_writer","video_designer","flf_video_designer"]} Cinematic Story Architecture Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven. Goals Build a clear dramatic spine before visual generation. Turn loose prompts into production-ready scene beats. Preserve user-provided IP, names, locations, lore, and emotional intent exactly. Prioritize a strong first 3 seconds and meaningful escalation every beat. Workflow Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette. Lock the narrative engine: protagonist desire obstacle / pressure turning point payoff or cliffhanger Break output into playable beats, not exposition blocks. For each beat, define: action emotional turn visual revelation camera intention dialogue or silence function Ensure each successive beat either raises stakes, reveals new information, or reverses power. Structural Rules Start from conflict, pressure, mystery, or impact. Do not warm up slowly. Prefer 3-7 dense beats for short-form scenes. Every beat must justify its screen time visually. Dialogue should change the power balance or emotional state, not merely explain background. If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them. Beat Design Heuristics Hook: shock, threat, reversal, desire, countdown, or emotional rupture. Middle: pursuit, confrontation, discovery, transformation, or worsening trap. End: twist, unresolved danger, emotional slam, or irreversible action. Output Requirements When producing script or storyboard-facing planning: Name beats clearly. Keep recurring world elements stable. Specify why each beat exists. Carry aspect ratio and format intent across all beats. Guardrails Do not flatten everything into generic cinematic prose. Do not redesign the world every shot. Do not rename canon entities. Do not rely on narration to do the work of staging.
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |