Skills Plugins MCP Prompt Model 博客 我的中心
开发编程 #design #api

figma-generate-library

Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

获取

https://deepseekmodel.com/api/download.php?id=openai-skills-skills-curated-figma-generate-library-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name figma-generate-library description Build or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together. Design System Builder — Figma MCP Skill Build professional-grade design systems in Figma that match code. This skill orchestrates multi-phase workflows across 20–100+ use_figma calls, enforcing quality patterns from real-world design systems (Material 3, Polaris, Figma UI3, Simple DS). Prerequisites : The figma-use skill MUST also be loaded for every use_figma call. It provides Plugin API syntax rules (return pattern, page reset, ID return, font loading, color range). This skill provides design system domain knowledge and workflow orchestration. Always pass skillNames: "figma-generate-library" when calling use_figma as part of this skill. This is a logging parameter — it does not affect execution. 1. The One Rule That Matters Most This is NEVER a one-shot task. Building a design system requires 20–100+ use_figma calls across multiple phases, with mandatory user checkpoints between them. Any attempt to create everything in one call WILL produce broken, incomplete, or unrecoverable results. Break every operation to the smallest useful unit, validate, get feedback, proceed. 2. Mandatory Workflow Every design system build follows this phase order. Skipping or reordering phases causes structural failures that are expensive to undo. Phase 0: DISCOVERY (always first — no use_figma writes yet) 0a. Analyze codebase → extract tokens, components, naming conventions 0b. Inspect Figma file → pages, variables, components, styles, existing conventions 0c. Search subscribed libraries → use search_design_system for reusable assets 0d. Lock v1 scope → agree on exact token set + component list before any creation 0e. Map code → Figma → resolve conflicts (code and Figma disagree = ask user) ✋ USER CHECKPOINT: present full plan, await explicit approval Phase 1: FOUNDATIONS (tokens first — always before components) 1a. Create variable collections and modes 1b. Create primitive variables (raw values, 1 mode) 1c. Create semantic variables (aliased to primitives, mode-aware) 1d. Set scopes on ALL variables 1e. Set code syntax on ALL variables 1f. Create effect styles (shadows) and text styles (typography) → Exit criteria: every token from the agreed plan exists, all scopes set, all code syntax set ✋ USER CHECKPOINT: show variable summary, await approval Phase 2: FILE STRUCTURE (before components) 2a. Create page skeleton: Cover → Getting Started → Foundations → --- → Components → --- → Utilities 2b. Create foundations documentation pages (color swatches, type specimens, spacing bars) → Exit criteria: all planned pages exist, foundations docs are navigable ✋ USER CHECKPOINT: show page list + screenshot, await approval Phase 3: COMPONENTS (one at a time — never batch) For EACH component (in dependency order: atoms before molecules): 3a. Create dedicated page 3b. Build base component with auto-layout + full variable bindings 3c. Create all variant combinations (combineAsVariants + grid layout) 3d. Add component properties (TEXT, BOOLEAN, INSTANCE_SWAP) 3e. Link properties to child nodes 3f. Add page documentation (title, description, usage notes) 3g. Validate: get_metadata (structure) + get_screenshot (visual) 3h. Optional: lightweight Code Connect mapping while context is fresh → Exit criteria: variant count correct, all bindings verified, screenshot looks right ✋ USER CHECKPOINT per component: show screenshot, await approval before next component Phase 4: INTEGRATION + QA (final pass) 4a. Finalize all Code Connect mappings 4b. Accessibility audit (contrast, min touch targets, focus visibility) 4c. Naming audit (no duplicates, no unnamed nodes, consistent casing) 4d. Unresolved bindings audit (no hardcoded fills/strokes remaining) 4e. Final review screenshots of every page ✋ USER CHECKPOINT: complete sign-off 3. Critical Rules Plugin API basics (from use_figma skill — enforced here too): Use return to send data back (auto-serialized). Do NOT wrap in IIFE or call closePlugin. Return ALL created/mutated node IDs in every return value Page context resets each call — always await figma.setCurrentPageAsync(page) at start figma.notify() throws — never use it Colors are 0–1 range, not 0–255 Font MUST be loaded before any text write: await figma.loadFontAsync({family, style}) Design system rules : Variables BEFORE components — components bind to variables. No token = no component. Inspect before creating — run read-only use_figma to discover existing conventions. Match them. One page per component (default) — exception: tightly related families (e.g., Input + helpers) may share a page with clear section separation. Bind visual properties to variables (default) — fills, strokes, padding, radius, gap. Exceptions: intentionally fixed geometry (icon pixel-grid sizes, static dividers). Scopes on every variable — NEVER leave as ALL_SCOPES . Background: FRAME_FILL, SHAPE_FILL . Text: TEXT_FILL . Border: STROKE_COLOR . Spacing: GAP . Radii: CORNER_RADIUS . Primitives: [] (hidden). Code syntax on every variable — WEB syntax MUST use the var() wrapper: var(--color-bg-primary) , not --color-bg-primary . Use the actual CSS variable name from the codebase. ANDROID/iOS do NOT use a wrapper. Alias semantics to primitives — { type: 'VARIABLE_ALIAS', id: primitiveVar.id } . Never duplicate raw values in semantic layer. Position variants after combineAsVariants — they stack at (0,0). Manually grid-layout + resize. INSTANCE_SWAP for icons — never create a variant per icon. Cap variant matrices: if Size × Style × State > 30 combinations, split into sub-component. Deterministic naming — use consistent, unique node names for idempotent cleanup and resumability. Track created node IDs via return values and the state ledger. No destructive cleanup — cleanup scripts identify nodes by name convention or returned IDs, not by guessing. Validate before proceeding — never build on unvalidated work. get_metadata after every create, get_screenshot after each component. NEVER parallelize use_figma calls — Figma state mutations must be strictly sequential. Even if your tool supports parallel calls, never run two use_figma calls simultaneously. Never hallucinate Node IDs — always read IDs from the state ledger returned by previous calls. Never reconstruct or guess an ID from memory. Use the helper scripts — embed scripts from scripts/ into your use_figma calls. Don't write 200-line inline scripts from scratch. Explicit phase approval — at each checkpoint, name the next phase explicitly. "looks good" is not approval to proceed to Phase 3 if you asked about Phase 1. 4. State Management (Required for Long Workflows) getPluginData() / setPluginData() are NOT supported in use_figma . Use getSharedPluginData() / setSharedPluginData() instead (these ARE supported), or use name-based lookups and the state ledger (returned IDs). Entity type Idempotency key How to check existence Scene nodes (pages, frames, components) setSharedPluginData('dsb', 'key', value) or unique name node.getSharedPluginData('dsb', 'key') or page.findOne(n => n.name === 'Button') Variables Name within collection (await figma.variables.getLocalVariablesAsync()).find(v => v.name === name && v.variableCollectionId === collId) Styles Name getLocalTextStyles().find(s => s.name === name) Tag every created scene node immediately after creation: node. setSharedPluginData ( 'dsb' , 'run_id' , RUN_ID ); // identifies this build run node. setSharedPluginData ( 'dsb' , 'phase' , 'phase3' ); // which phase created it node. setSharedPluginData ( 'dsb' , 'key' , 'component/button' ); // unique logical key State persistence : Do NOT rely solely on conversation context for the state ledger. Write it to disk: /tmp/dsb-state-{RUN_ID}.json Re-read this file at the start of every turn. In long workflows, conversation context will be truncated — the file is the source of truth. Maintain a state ledger tracking: { "runId" : "ds-build-2024-001" , "phase" : "phase3" , "step" : "component-button" , "entities" : { "collections" : { "primitives" : "id:..." , "color" : "id:..." } , "variables" : { "color/bg/primary" : "id:..." , "spacing/sm" : "id:..." } , "pages" : { "Cover" : "id:..." , "Button" : "id:..." } , "components" : { "Button" : "id:..." } } , "pendingValidations" : [ "Button:screenshot" ] , "completedSteps" : [ "phase0" , "phase1" , "phase2" , "component-avatar" ] } Idempotency check before every create: query by name + state ledger ID. If exists, skip or update — never duplicate. Resume protocol : at session start or after context truncation, run a read-only use_figma to scan all pages, components, variables, and styles by name to reconstruct the {key → id} map. Then re-read the state file from disk if available. Continuation prompt (give this to the user when resuming in a new chat): "I'm continuing a design system build. Run ID: {RUN_ID}. Load the figma-generate-library skill and resume from the last completed step." 5. search_design_system — Reuse Decision Matrix Search FIRST in Phase 0, then again immediately before each component creation. search_design_system({ query, fileKey, includeComponents: true, includeVariables: true, includeStyles: true }) Reuse if all of these are true: Component property API matches your needs (same variant axes, compatible types) Token binding model is compatible (uses same or aliasable variables) Naming conventions match the target file Component is editable (not locked in a remote library you don't own) Rebuild if any of these: API incompatibility (different property names, wrong variant model) Token model incompatible (hardcoded values, different variable schema) Ownership issue (can't modify the library) Wrap if visual match but API incompatible: Import the library component as a nested instance inside a new wrapper component Expose a clean API on the wrapper Three-way priority : local existing → subscribed library import → create new. 6. User Checkpoints Mandatory. Design decisions require human judgment. After Required artifacts Ask Discovery + scope lock Token list, component list, gap analysis "Here's my plan. Approve before I create anything?" Foundations Variable summary (N collections, M vars, K modes), style list "All tokens created. Review before file structure?" File structure Page list + screenshot "Pages set up. Review before components?" Each component get_screenshot of component page "Here's [Component] with N variants. Correct?" Each conflict (code ≠ Figma) Show both versions "Code says X, Figma has Y. Which wins?" Final QA Per-page screenshots + audit report "Complete. Sign off?" If user rejects : fix before moving on. Never build on rejected work. 7. Naming Conventions Match existing file conventions. If starting fresh: Variables (slash-separated): color/bg/primary color/text/secondary color/border/default spacing/xs spacing/sm spacing/md spacing/lg spacing/xl spacing/2xl radius/none radius/sm radius/md radius/lg radius/full typography/body/font-size typography/heading/line-height Primitives : blue/50 → blue/900 , gray/50 → gray/900 Component names : Button , Input , Card , Avatar , Badge , Checkbox , Toggle Variant names : Property=Value, Property=Value — e.g., Size=Medium, Style=Primary, State=Default Page separators : --- (most common) or ——— COMPONENTS ——— Full naming reference: naming-conventions.md 8. Token Architecture Complexity Pattern < 50 tokens Single collection, 2 modes (Light/Dark) 50–200 tokens Standard : Primitives (1 mode) + Color semantic (Light/Dark) + Spacing (1 mode) + Typography (1 mode) 200+ tokens Advanced : Multiple semantic collections, 4–8 modes (Light/Dark × Contrast × Brand). See M3 pattern in token-creation.md Standard pattern (recommended starting point): Collection: "Primitives" modes: ["Value"] blue/500 = #3B82F6, gray/900 = #111827, ... Collection: "Color" modes: ["Light", "Dark"] color/bg/primary → Light: alias Primitives/white, Dark: alias Primitives/gray-900 color/text/primary → Light: alias Primitives/gray-900, Dark: alias Primitives/white Collection: "Spacing" modes: ["Value"] spacing/xs = 4, spacing/sm = 8, spacing/md = 16, ... 9. Per-Phase Anti-Patterns Phase 0 anti-patterns: ❌ Starting to create anything before scope is locked with user ❌ Ignoring existing file conventions and imposing new ones ❌ Skipping search_design_system before planning component creation Phase 1 anti-patterns: ❌ Using ALL_SCOPES on any variable ❌ Duplicating raw values in semantic layer instead of aliasing ❌ Not setting code syntax (breaks Dev Mode and round-tripping) ❌ Creating component tokens before agreeing on token taxonomy Phase 2 anti-patterns: ❌ Skipping the cover page or foundations docs ❌ Putting multiple unrelated components on one page Phase 3 anti-patterns: ❌ Creating components before foundations exist ❌ Hardcoding any fill/stroke/spacing/radius value in a component ❌ Creating a variant per icon (use INSTANCE_SWAP instead) ❌ Not positioning variants after combineAsVariants (they all stack at 0,0) ❌ Building variant matrix > 30 without splitting (variant explosion) ❌ Importing remote components then immediately detaching them General anti-patterns: ❌ Retrying a failed script without understanding the error first ❌ Using name-prefix matching for cleanup (deletes user-owned nodes) ❌ Building on unvalidated work from the previous step ❌ Skipping user checkpoints to "save time" ❌ Parallelizing use_figma calls (always sequential) ❌ Guessing/hallucinating node IDs from memory (always read from state ledger) ❌ Writing massive inline scripts instead of using the provided helper scripts ❌ Starting Phase 3 because the user said "build the button" without completing Phases 0-2 10. Reference Docs Load on demand — each reference is authoritative for its phase: Use your file reading tool to read these docs when needed. Do not assume their contents from the filename. Doc Phase Required / Optional Load when discovery-phase.md 0 Required Starting any build — codebase analysis + Figma inspection token-creation.md 1 Required Creating variables, collections, modes, styles documentation-creation.md 2 Required Creating cover page, foundations docs, swatches
Agent 识别该技能的关键词,点击任意一个即可复制。

该技能未提供触发词。

下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

每日精选 Skill 推荐,免费送到你邮箱

输入邮箱,每天接收一个精选 AI Agent 技能推荐。完全免费,持续更新。

验证码 --

提交后我们会发送一封确认邮件,点击邮件里的链接才会开始收信。

完全免费,取消任意时间。我们不会发送垃圾邮件。