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pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=pixijs-pixijs-skills-pixijs-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name pixijs description Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi. license MIT Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback. How to use this skill Find the specialized skill in the router below that best matches the task. Load that skill's SKILL.md and follow its guidance. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt . That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content. For the long-form description and trigger keywords of every skill, see references/index.md . Skill router Foundations Skill Load when... pixijs-application Creating or configuring a PixiJS Application , calling app.init() , accessing app.stage / renderer / canvas / screen , resize/ticker plugins, app.destroy() . pixijs-core-concepts Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. pixijs-create Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates). pixijs-environments Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts ( DOMAdapter , WebWorkerAdapter , pixi.js/unsafe-eval ). pixijs-migration-v8 Upgrading from v7 to v8 or fixing v7 patterns ( beginFill / endFill , @pixi/* packages, BaseTexture , DisplayObject ). pixijs-scene-core-concepts Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer . Scene Objects Skill Load when... pixijs-scene-container Working with Container : addChild / removeChild , transforms, zIndex , bounds, toGlobal / toLocal , destroy . pixijs-scene-sprite Drawing images: Sprite , AnimatedSprite , NineSliceSprite , TilingSprite . pixijs-scene-graphics Drawing vector shapes or paths: Graphics , GraphicsContext , fill / stroke , FillGradient , SVG. pixijs-scene-text Rendering text: Text , BitmapText , HTMLText , SplitText , TextStyle . pixijs-scene-mesh Custom geometry: Mesh , MeshSimple , MeshPlane , MeshRope , PerspectiveMesh . pixijs-scene-particle-container Rendering thousands of lightweight sprites: ParticleContainer , Particle , dynamicProperties . pixijs-scene-dom-container Overlaying HTML elements on the canvas: DOMContainer , pixi.js/dom . pixijs-scene-gif Displaying animated GIFs: GifSprite , GifSource , pixi.js/gif . pixijs-html-source Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): HTMLSource , ElementImageSource , pixi.js/html-source , requestPaint . Utilities Skill Load when... pixijs-assets Loading resources: Assets.init , Assets.load , bundles, manifests, spritesheets, caching. pixijs-color Creating or converting colors: Color class, hex/rgb/hsl, tint , premultiply . pixijs-events Handling pointer/mouse/touch/wheel input: eventMode , FederatedEvent , hitArea , cursor , drag. pixijs-math Points, vectors, matrices, shapes, hit testing: Point , Matrix , Rectangle , toGlobal / toLocal . pixijs-ticker Per-frame logic or controlling the render loop: Ticker , deltaTime , UPDATE_PRIORITY , maxFPS . Advanced Skill Load when... pixijs-accessibility Screen reader or keyboard navigation: AccessibilitySystem , accessibleTitle , tabIndex . pixijs-blend-modes Compositing with blend modes: add , multiply , screen , overlay , pixi.js/advanced-blend-modes . pixijs-custom-rendering Writing custom shaders, uniforms, or batchers: Shader.from , GlProgram / GpuProgram , UniformGroup , custom Filter . pixijs-filters Applying visual effects: BlurFilter , ColorMatrixFilter , DisplacementFilter , Filter.from , pixi-filters . pixijs-performance Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem , cacheAsTexture , object pooling. Fallback: canonical PixiJS docs If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt . It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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