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remotion-markup

Content, animation and effects best practices

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name remotion-markup description Content, animation and effects best practices version 4.0.522 This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead. Preserve user changes Users may make edits in the code outside of the conversation. If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation. General rules Drive animations using useCurrentFrame() and interpolate() . CSS transition or animation will not render correctly, they need to refactored. Tailwind animation class will not render correctly, they need to be refactored. Use Easing.bezier() and Easing.spring() to customize timing. Structure your markup according to Remotion Interactivity Best Practices import { useCurrentFrame, Easing , interpolate, Interactive } from "remotion" ; export const FadeIn = ( ) => { const frame = useCurrentFrame (); return ( < Interactive.Div name = "Title" style = {{ opacity: interpolate ( frame , [ 0 , 2 * fps ], [ 0 , 1 ], { extrapolateRight: " clamp ", extrapolateLeft: " clamp ", easing: Easing.bezier ( 0.16 , 1 , 0.3 , 1 ), }), }} > Hello World! </ Interactive.Div > ); }; Keep the interpolate() call inline in the style prop. Use scale , translate , rotate CSS properties over transform . // 👍 Inline editable keyframes and transform shorthands style={{ scale : interpolate (frame, [ 0 , 100 ], [ 0 , 1 ], { extrapolateLeft : 'clamp' , extrapolateRight : 'clamp' , easing : Easing . spring ({ damping : 200 }), output : 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'" }), translate : interpolate (frame, [ 0 , 100 ], [ "0px 0px" , "100px 100px" ], { extrapolateLeft : 'clamp' , extrapolateRight : 'clamp' , easing : Easing . spring ({ damping : 200 }), }), rotate : interpolate (frame, [ 0 , 100 ], [ "20deg" , "90deg" ], { extrapolateLeft : 'clamp' , extrapolateRight : 'clamp' , easing : Easing . spring ({ damping : 200 }), }), }} // 👎 Non-inline values and transform strings become harder to edit in Studio const scale = interpolate (frame, [ 0 , 100 ], [ 0 , 1 ]); style={{ transform : `scale( ${scale} )` , }} Assets Place assets in the public/ folder at your project root. Use staticFile() to reference files from the public/ folder. Media components Add video and audio using <Video> and <Audio> from @remotion/media . Add images using the <CanvasImage> component. Add animated GIFs, APNG, WebP or AVIF images using <AnimatedImage> , use @remotion/gif if not using Chrome. Use staticFile() for files in public/ or pass a remote URL directly: import { Audio , Video } from "@remotion/media" ; import { staticFile, CanvasImage , AnimatedImage } from "remotion" ; export const MyComposition = ( ) => { return ( <> < Video src = {staticFile( " video.mp4 ")} style = {{ opacity: 0.5 }} /> < Audio src = {staticFile( " audio.mp3 ")} /> < CanvasImage src = {staticFile( " logo.png ")} style = {{ width: 100 , height: 100 }} /> < Video src = "https://remotion.media/video.mp4" /> < AnimatedImage src = {staticFile( ' nyancat.gif ')} /> </> ); }; Example scene import { AbsoluteFill , Easing , Interactive , interpolate, useCurrentFrame, useVideoConfig } from "remotion" ; export const Empty = ( ) => { const {fps} = useVideoConfig (); const frame = useCurrentFrame (); return ( < AbsoluteFill name = "Scene" style = {{ display: ' flex ', justifyContent: ' center ', alignItems: ' center ', backgroundColor: ' white ' }} > < Interactive.Div name = "Title" style = {{ opacity: interpolate ( frame , [ 1 * fps , 2 * fps ], [ 0 , 1 ], { extrapolateRight: " clamp ", extrapolateLeft: " clamp ", easing: Easing.bezier ( 0.16 , 1 , 0.3 , 1 ), }), fontSize: 88 }} > Title </ Interactive.Div > < Interactive.Div name = "Subtitle" style = {{ opacity: interpolate ( frame , [ 2 * fps , 3 * fps , 8 * fps , 10 * fps ], [ 0 , 1 , 1 , 0 ], { extrapolateRight: " clamp ", extrapolateLeft: " clamp ", easing: [ Easing.bezier ( 0.16 , 1 , 0.3 , 1 ), Easing.linear , Easing.bezier ( 0.16 , 1 , 0.3 , 1 )], }), fontSize: 32 }} > Subtitle </ Interactive.Div > </ AbsoluteFill > ); } Delaying, trimming Most components ( <AbsoluteFill> , <Interactive.*> <Img> , <AnimatedImage> , <CanvasImage> , <HtmlInCanvas> , <Solid> , <Sequence> from remotion , <Video> and <Audio> from @remotion/media , <Gif> , and more) support the following props: from < Img from ={ 1 * fps} { /* ... */ }/> < Video from = {1 * fps } {/* ... */}/> < Interactive.Div from = {1 * fps } {/* ... */}/> When the element starts appearing in the timelien. durationInFrames < Img durationInFrames={ 20 * fps} { /* ... */ }/> < Interactive.Div durationInFrames = {20 * fps } {/* ... */}/> For how long the layer plays in the timeline. For media, pass the natural duration of the media: <Video durationInFrames={29.322 * fps}/> trimBefore Useful for components whose internal clock should start later: // Trim away first 2 seconds of footage < Video trimBefore={ 2 * fps} { /* ... */ } /> // `useCurrenFrame()` for children starts at `10 * fps` < Sequence trimBefore = {10 * fps } {/* ... */} /> Fallback If a component does not support these props, wrap it in <Sequence> from remotion , which has them. layout="absolute-fill" makes the Sequence behave like AbsoluteFill layout="none" is "headless" mode, no wrapper element is used. Maps See Remotion Maps if wanting to include maps in the video. Text highlights and annotations See text-highlights.md for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes. Multi-scene videos See multi-scene-video.md if planning to make a video with multiple subsequent scenes. Voiceover See voiceover.md for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS. Embedding Videos See embedding-videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch. Embedding Audio See audio.md for advanced audio features like trimming, volume, speed, pitch. Video editing See video-editing.md for structuring editable video timelines in Remotion Studio. Cropping See cropping.md if needing to crop the visible rectangle of a component. Transitions See transitions.md for scene transition patterns. Visual and pixel effects When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed. Order or preference: Regular HTML + CSS or other web techniques An effect applied to the element directly ( <Video> , <Img> ), or by wrapping the content in <HtmlInCanvas> , which also accepts effects : A listed effect via effects.md A custom createEffect() via effects.md when no preset is available. 3D content See ./3d.md for 3D content in Remotion using Three.js and React Three Fiber. Sound effects When needing to use sound effects, load the ./sfx.md file for more information. Audio visualization When needing to visualize audio (spectrum bars, waveforms, bass-reactive effects), load the ./audio-visualization.md file for more information. Maps For static maps, animated routes and markers, geographic explainers, Mapbox, MapLibre, MapTiler, GeoJSON, or 3D geographic flyovers, load Remotion Maps . Captions When dealing with captions or subtitles, load the Remotion Captions skill for more information. Google Fonts Is the recommended way to load fonts in Remotion. See google-fonts.md for how to load Google Fonts. Local fonts See local-fonts.md for how to load local fonts. GIFs See gifs.md for how to display GIFs synchronized with Remotion's timeline. Advanced Images See images.md for sizing and positioning images, dynamic image paths, and getting image dimensions. Lottie animations See lottie.md for embedding Lottie animations in Remotion. Timing See timing.md for more timing techniques for interpolate() . Parameterized videos See parameters.md for making a composition parametrizable by adding a Zod schema. Measuring DOM nodes See measuring-dom-nodes.md for measuring DOM element dimensions in Remotion. Measuring text See measuring-text.md for measuring text dimensions, fitting text to containers, and checking overflow. Using FFmpeg For some video operations, such as trimming videos or detecting silence, FFmpeg should be used. Load the ./ffmpeg.md file for more information. Silence detection When needing to detect and trim silent segments from video or audio files, load the ./silence-detection.md file. Dynamic duration, dimensions and data See calculate-metadata.md for dynamically set composition duration, dimensions, and props. Advanced compositions See compositions.md for how to define stills, folders, default props and for how to nest compositions. Advanced sequencing See sequencing.md for more sequencing patterns - delay, trim, limit duration of items. Install modules Use npx remotion add to add new packages with the right version: npx remotion add @remotion/media This goes for @remotion/* packages, mediabunny , @mediabunny/* , zod , and @huggingface/transformers . Previewing markup npx remotion studio --no-open This will start a long-running process and print the server URL for the preview. If server is already started, it will print the URL. You can visit a specific composition by navigating to /[composition-id] , for example http://localhost:3000/MapAnimation . Optional: one-frame render check You can render a single frame with the CLI to sanity-check layout, colors, or timing. Skip it for trivial edits, pure refactors, or when you already have enough confidence from Studio or prior renders. npx remotion still [composition-id] --scale=0.25 --frame=30 At 30 fps, --frame=30 is the one-second mark ( --frame is zero-based).
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同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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