内容创作
#design
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=wshobson-agents-plugins-ui-design-skills-interaction-design-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name interaction-design description Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences. Interaction Design Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users. When to Use This Skill Adding microinteractions to enhance user feedback Implementing smooth page and component transitions Designing loading states and skeleton screens Creating gesture-based interactions Building notification and toast systems Implementing drag-and-drop interfaces Adding scroll-triggered animations Designing hover and focus states Core Principles 1. Purposeful Motion Motion should communicate, not decorate: Feedback : Confirm user actions occurred Orientation : Show where elements come from/go to Focus : Direct attention to important changes Continuity : Maintain context during transitions 2. Timing Guidelines Duration Use Case 100-150ms Micro-feedback (hovers, clicks) 200-300ms Small transitions (toggles, dropdowns) 300-500ms Medium transitions (modals, page changes) 500ms+ Complex choreographed animations 3. Easing Functions /* Common easings */ --ease-out : cubic-bezier ( 0.16 , 1 , 0.3 , 1 ); /* Decelerate - entering */ --ease-in : cubic-bezier ( 0.55 , 0 , 1 , 0.45 ); /* Accelerate - exiting */ --ease-in-out : cubic-bezier ( 0.65 , 0 , 0.35 , 1 ); /* Both - moving between */ --spring : cubic-bezier ( 0.34 , 1.56 , 0.64 , 1 ); /* Overshoot - playful */ Quick Start: Button Microinteraction import { motion } from "framer-motion" ; export function InteractiveButton ( { children, onClick } ) { return ( < motion.button onClick = {onClick} whileHover = {{ scale: 1.02 }} whileTap = {{ scale: 0.98 }} transition = {{ type: " spring ", stiffness: 400 , damping: 17 }} className = "px-4 py-2 bg-blue-600 text-white rounded-lg" > {children} </ motion.button > ); } Interaction Patterns 1. Loading States Skeleton Screens : Preserve layout while loading function CardSkeleton ( ) { return ( < div className = "animate-pulse" > < div className = "h-48 bg-gray-200 rounded-lg" /> < div className = "mt-4 h-4 bg-gray-200 rounded w-3/4" /> < div className = "mt-2 h-4 bg-gray-200 rounded w-1/2" /> </ div > ); } Progress Indicators : Show determinate progress function ProgressBar ( { progress }: { progress: number } ) { return ( < div className = "h-2 bg-gray-200 rounded-full overflow-hidden" > < motion.div className = "h-full bg-blue-600" initial = {{ width: 0 }} animate = {{ width: `${ progress }%` }} transition = {{ ease: " easeOut " }} /> </ div > ); } 2. State Transitions Toggle with smooth transition : function Toggle ( { checked, onChange } ) { return ( < button role = "switch" aria-checked = {checked} onClick = {() => onChange(!checked)} className={` relative w-12 h-6 rounded-full transition-colors duration-200 ${checked ? "bg-blue-600" : "bg-gray-300"} `} > < motion.span className = "absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow" animate = {{ x: checked ? 24 : 0 }} transition = {{ type: " spring ", stiffness: 500 , damping: 30 }} /> </ button > ); } 3. Page Transitions Framer Motion layout animations : import { AnimatePresence , motion } from "framer-motion" ; function PageTransition ( { children, key } ) { return ( < AnimatePresence mode = "wait" > < motion.div key = {key} initial = {{ opacity: 0 , y: 20 }} animate = {{ opacity: 1 , y: 0 }} exit = {{ opacity: 0 , y: -20 }} transition = {{ duration: 0.3 }} > {children} </ motion.div > </ AnimatePresence > ); } 4. Feedback Patterns Ripple effect on click : function RippleButton ( { children, onClick } ) { const [ripples, setRipples] = useState ([]); const handleClick = ( e ) => { const rect = e. currentTarget . getBoundingClientRect (); const ripple = { x : e. clientX - rect. left , y : e. clientY - rect. top , id : Date . now (), }; setRipples ( ( prev ) => [...prev, ripple]); setTimeout ( () => { setRipples ( ( prev ) => prev. filter ( ( r ) => r. id !== ripple. id )); }, 600 ); onClick?.(e); }; return ( < button onClick = {handleClick} className = "relative overflow-hidden" > {children} {ripples.map((ripple) => ( < span key = {ripple.id} className = "absolute bg-white/30 rounded-full animate-ripple" style = {{ left: ripple.x , top: ripple.y }} /> ))} </ button > ); } 5. Gesture Interactions Swipe to dismiss : function SwipeCard ( { children, onDismiss } ) { return ( < motion.div drag = "x" dragConstraints = {{ left: 0 , right: 0 }} onDragEnd = {(_, info ) => { if (Math.abs(info.offset.x) > 100) { onDismiss(); } }} className="cursor-grab active:cursor-grabbing" > {children} </ motion.div > ); } CSS Animation Patterns Keyframe Animations @keyframes fadeIn { from { opacity : 0 ; transform : translateY ( 10px ); } to { opacity : 1 ; transform : translateY ( 0 ); } } @keyframes pulse { 0% , 100% { opacity : 1 ; } 50% { opacity : 0.5 ; } } @keyframes spin { to { transform : rotate ( 360deg ); } } .animate-fadeIn { animation : fadeIn 0.3s ease-out; } .animate-pulse { animation : pulse 2s ease-in-out infinite; } .animate-spin { animation : spin 1s linear infinite; } CSS Transitions .card { transition : transform 0.2s ease-out, box-shadow 0.2s ease-out; } .card :hover { transform : translateY (- 4px ); box-shadow : 0 12px 24px rgba ( 0 , 0 , 0 , 0.1 ); } Accessibility Considerations /* Respect user motion preferences */ @media ( prefers-reduced-motion : reduce) { *, * ::before , * ::after { animation-duration : 0.01ms !important ; animation-iteration-count : 1 !important ; transition-duration : 0.01ms !important ; } } function AnimatedComponent ( ) { const prefersReducedMotion = window . matchMedia ( "(prefers-reduced-motion: reduce)" , ). matches ; return ( < motion.div animate = {{ opacity: 1 }} transition = {{ duration: prefersReducedMotion ? 0 : 0.3 }} /> ); } Best Practices Performance First : Use transform and opacity for smooth 60fps Reduce Motion Support : Always respect prefers-reduced-motion Consistent Timing : Use a timing scale across the app Natural Physics : Prefer spring animations over linear Interruptible : Allow users to cancel long animations Progressive Enhancement : Work without JS animations Test on Devices : Performance varies significantly Common Issues Janky Animations : Avoid animating width , height , top , left Over-animation : Too much motion causes fatigue Blocking Interactions : Never prevent user input during animations Memory Leaks : Clean up animation listeners on unmount Flash of Content : Use will-change sparingly for optimization
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该技能未提供触发词。
下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |