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interaction-design

Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

获取

https://deepseekmodel.com/api/download.php?id=wshobson-agents-plugins-ui-design-skills-interaction-design-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name interaction-design description Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences. Interaction Design Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users. When to Use This Skill Adding microinteractions to enhance user feedback Implementing smooth page and component transitions Designing loading states and skeleton screens Creating gesture-based interactions Building notification and toast systems Implementing drag-and-drop interfaces Adding scroll-triggered animations Designing hover and focus states Core Principles 1. Purposeful Motion Motion should communicate, not decorate: Feedback : Confirm user actions occurred Orientation : Show where elements come from/go to Focus : Direct attention to important changes Continuity : Maintain context during transitions 2. Timing Guidelines Duration Use Case 100-150ms Micro-feedback (hovers, clicks) 200-300ms Small transitions (toggles, dropdowns) 300-500ms Medium transitions (modals, page changes) 500ms+ Complex choreographed animations 3. Easing Functions /* Common easings */ --ease-out : cubic-bezier ( 0.16 , 1 , 0.3 , 1 ); /* Decelerate - entering */ --ease-in : cubic-bezier ( 0.55 , 0 , 1 , 0.45 ); /* Accelerate - exiting */ --ease-in-out : cubic-bezier ( 0.65 , 0 , 0.35 , 1 ); /* Both - moving between */ --spring : cubic-bezier ( 0.34 , 1.56 , 0.64 , 1 ); /* Overshoot - playful */ Quick Start: Button Microinteraction import { motion } from "framer-motion" ; export function InteractiveButton ( { children, onClick } ) { return ( < motion.button onClick = {onClick} whileHover = {{ scale: 1.02 }} whileTap = {{ scale: 0.98 }} transition = {{ type: " spring ", stiffness: 400 , damping: 17 }} className = "px-4 py-2 bg-blue-600 text-white rounded-lg" > {children} </ motion.button > ); } Interaction Patterns 1. Loading States Skeleton Screens : Preserve layout while loading function CardSkeleton ( ) { return ( < div className = "animate-pulse" > < div className = "h-48 bg-gray-200 rounded-lg" /> < div className = "mt-4 h-4 bg-gray-200 rounded w-3/4" /> < div className = "mt-2 h-4 bg-gray-200 rounded w-1/2" /> </ div > ); } Progress Indicators : Show determinate progress function ProgressBar ( { progress }: { progress: number } ) { return ( < div className = "h-2 bg-gray-200 rounded-full overflow-hidden" > < motion.div className = "h-full bg-blue-600" initial = {{ width: 0 }} animate = {{ width: `${ progress }%` }} transition = {{ ease: " easeOut " }} /> </ div > ); } 2. State Transitions Toggle with smooth transition : function Toggle ( { checked, onChange } ) { return ( < button role = "switch" aria-checked = {checked} onClick = {() => onChange(!checked)} className={` relative w-12 h-6 rounded-full transition-colors duration-200 ${checked ? "bg-blue-600" : "bg-gray-300"} `} > < motion.span className = "absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow" animate = {{ x: checked ? 24 : 0 }} transition = {{ type: " spring ", stiffness: 500 , damping: 30 }} /> </ button > ); } 3. Page Transitions Framer Motion layout animations : import { AnimatePresence , motion } from "framer-motion" ; function PageTransition ( { children, key } ) { return ( < AnimatePresence mode = "wait" > < motion.div key = {key} initial = {{ opacity: 0 , y: 20 }} animate = {{ opacity: 1 , y: 0 }} exit = {{ opacity: 0 , y: -20 }} transition = {{ duration: 0.3 }} > {children} </ motion.div > </ AnimatePresence > ); } 4. Feedback Patterns Ripple effect on click : function RippleButton ( { children, onClick } ) { const [ripples, setRipples] = useState ([]); const handleClick = ( e ) => { const rect = e. currentTarget . getBoundingClientRect (); const ripple = { x : e. clientX - rect. left , y : e. clientY - rect. top , id : Date . now (), }; setRipples ( ( prev ) => [...prev, ripple]); setTimeout ( () => { setRipples ( ( prev ) => prev. filter ( ( r ) => r. id !== ripple. id )); }, 600 ); onClick?.(e); }; return ( < button onClick = {handleClick} className = "relative overflow-hidden" > {children} {ripples.map((ripple) => ( < span key = {ripple.id} className = "absolute bg-white/30 rounded-full animate-ripple" style = {{ left: ripple.x , top: ripple.y }} /> ))} </ button > ); } 5. Gesture Interactions Swipe to dismiss : function SwipeCard ( { children, onDismiss } ) { return ( < motion.div drag = "x" dragConstraints = {{ left: 0 , right: 0 }} onDragEnd = {(_, info ) => { if (Math.abs(info.offset.x) > 100) { onDismiss(); } }} className="cursor-grab active:cursor-grabbing" > {children} </ motion.div > ); } CSS Animation Patterns Keyframe Animations @keyframes fadeIn { from { opacity : 0 ; transform : translateY ( 10px ); } to { opacity : 1 ; transform : translateY ( 0 ); } } @keyframes pulse { 0% , 100% { opacity : 1 ; } 50% { opacity : 0.5 ; } } @keyframes spin { to { transform : rotate ( 360deg ); } } .animate-fadeIn { animation : fadeIn 0.3s ease-out; } .animate-pulse { animation : pulse 2s ease-in-out infinite; } .animate-spin { animation : spin 1s linear infinite; } CSS Transitions .card { transition : transform 0.2s ease-out, box-shadow 0.2s ease-out; } .card :hover { transform : translateY (- 4px ); box-shadow : 0 12px 24px rgba ( 0 , 0 , 0 , 0.1 ); } Accessibility Considerations /* Respect user motion preferences */ @media ( prefers-reduced-motion : reduce) { *, * ::before , * ::after { animation-duration : 0.01ms !important ; animation-iteration-count : 1 !important ; transition-duration : 0.01ms !important ; } } function AnimatedComponent ( ) { const prefersReducedMotion = window . matchMedia ( "(prefers-reduced-motion: reduce)" , ). matches ; return ( < motion.div animate = {{ opacity: 1 }} transition = {{ duration: prefersReducedMotion ? 0 : 0.3 }} /> ); } Best Practices Performance First : Use transform and opacity for smooth 60fps Reduce Motion Support : Always respect prefers-reduced-motion Consistent Timing : Use a timing scale across the app Natural Physics : Prefer spring animations over linear Interruptible : Allow users to cancel long animations Progressive Enhancement : Work without JS animations Test on Devices : Performance varies significantly Common Issues Janky Animations : Avoid animating width , height , top , left Over-animation : Too much motion causes fatigue Blocking Interactions : Never prevent user input during animations Memory Leaks : Clean up animation listeners on unmount Flash of Content : Use will-change sparingly for optimization
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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